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Game Design Curriculum & Software
Rating:
80 % of 100
$2,999.00
Description
Equip Educators with Comprehensive Game Design Programs
- STEM skills taught through project-based game design courses. This complete game design curriculum package includes game design software and project-based courses that can be adapted and delivered to accommodate a wide range of deployment needs. It can be easily implemented for students in grades 4-12.
- Our Game Design Curriculum & Software provides teachers with the tools and resources they need to teach a complete game design course. With our engaging curriculum, students will learn programming, digital literacy, animation, and 3D modeling by creating 3D, multiplayer, and VR-capable games. The curriculum also promotes problem-solving and critical thinking, fosters collaboration and communication, and introduces students to careers in game design and related fields.
- This offering includes a remote training session for teachers, focused on using the game design software and online portal. This training equips educators with the knowledge and confidence to deliver high-quality game design education, ensuring students receive consistent and effective instruction.
- All STEM Forged programs come with an online portal that gives educators and administrators a view of students’ progress. This portal tracks student progression, giving administrators meaningful data about student and program performance.
Implementation
- Grades: 4-12
- Students: Any
- Contact Hours: 12-100+
- Required Materials: 1 computer per student (Chromebook, Windows, or Mac), Mouse, Internet connection
Activity Details
- Each Activity Includes: A lesson overview detailing the ideas to be covered within a lesson, background information for instructors, a walkthrough of the necessary concepts or project steps, end of day key notes, expansions for lesson topics to provide more challenge.
- Student Takeaways: All students retain ownership of their video game and creations permanently, even after their account is removed from the school hub.
- Recommended Settings: After-school programs, elective courses, and classroom integration.
- Reusability & Expansion: Content can be reused across multiple cohorts, with expansions available for advanced lessons and varying difficulty levels.
Product Orientation
- Professional development covering portal features & walkthrough, game design software introduction, project walkthroughs, and sample class run-through.
Course Content
- Curriculum Targets : Develop creative thinking and innovation capabilities, enhance technical skills and digital literacy, promote problem-solving and critical thinking, foster collaboration and communication, and prepare for careers in game design and related fields.
- Subject Targets : Creativity and Innovation, Critical Thinking and Problem Solving, Communication, Collaboration, Information Literacy, Media Literacy, ICT (Information, Communications, and Technology) Literacy, Flexibility and Adaptability, Initiative and Self-Direction, Social and Cross-Cultural Skills, Productivity and Accountability, Leadership and Responsibility.
- Curriculum Topics : 3D Modeling Techniques, Building with a Theme, Animation, Event Systems, Trigger Systems, Variables, Debugging, 3D Viewport Navigation, Project Planning, Asset Management, Scripting Logic, Spawners and Navigation, Multiplayer Lobby Creation, Mechanics, Playtesting, Constructive Feedback, Project Collaboration, Javascript, Loops, Object Oriented Programming.
- Standards & Alignment : ISTE, Cognia QSELP, CASEL, GDAS - GA, TEKS - TX, BEST - FL, CA, ID, NV, CO
Specification
Minimum |
|
---|---|
Memory | 2 GB |
CPU | Intel Celeron 2GHz class (or AMD equivalent) |
GPU | Intel HD |
OS | Windows 7 or Chrome OS[1] |
Recommended |
|
Memory | 4 GB |
CPU | Intel i5/i7 Class (or AMD equivalent) |
GPU | Nvidia 900/1000 class |
OS | Windows 10 or OSX |
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